Archive for the ‘Tunnels & Trolls’ Tag

RinCon 2012   2 comments

39 years ago I helped start LepreCon, the first sfnal Con in Arizona.  At least if anything else preceeded it, my friends and I had never heard of it, though we knew about cons in California and back east.  Since then the number of cons has increased tremendously, and it reached a point where cons weren’t just for science fiction any more–they spread out into all sorts of related fields, like Gaming.

It all blurs together after a while, but I don’t remember going to any gaming specific cons before the 1990s.  However, once the idea caught on, it became quite popular.  This year, I have attended three Gaming Cons here in Arizona–VulCon I, Conflagration 1, and RinCon 2012.  In addition, I have spent most of my con time gaming at DarkCon, LepreCon, ComiCon, and CopperCon.  And those were just the cons in Arizona, which I tend to attend because they are close and don’t cost me much money.  Out of state I went to Origins, OSRcon, and GenCon.   And I’m planning on LaughingMoonCon on Oct. 20.  That makes 8 weekends minimum spent at conventions, mostly gaming–slightly more than 1/5th of the year’s weekends up to my neck in cards and dice mostly.

Last week, Sept 28-30. I was in South Tucson for RinCon 2012.   This southern Arizona convention is about 5 years old now, and I have attended it once before.  This year the Con committee made me an offer I couldn’t refuse (a hotel room for my stay at the con–I’m easy, folks, you can have me for as little as a place to stay while at the con (grin)).  My son and I went to the Con.  I played Tunnels & Trolls twice, and a few other games.  I was on two interesting panels with John Wick and Mark Truman who were the other major frp people at the con.  We talked about such things as GM technique, things to keep in mind if you want to create your own frp game, and how the sport of role-playing has developed and is likely to continue developing.

I took my little camera along and took a few pictures, which I will now share with you.  They don’t really make a story this time, but it should give you an idea of what it was like.

There was plenty of function space at the Airport Holiday Inn in South Tucson. About half of the gaming took place in this large hall. The dealers have an area down at the far end.

I broke a rule, and actually played That Other Game. Jim McKenzie, the big guy on the left ran Pathfinder for most of the weekend, and I sat in on a game Friday afternoon as a wizard. Had to leave after about an hour of play, and I got back just in time for the grand finale. My wizard wasn’t missed, and got to throw one magic missile in the whole game.

Although you will find I prefer my own Tunnels and Trolls to all other frp systems, I am willing to play other games from time to time.  Really, it isn’t the system that matters.  It’s the role-playing that counts and having a good time with others.

That evening, Jamie, the cutie on the right taught my son James, the blurry fellow on the left, and me how to play the World of Warcraft CCG. James won–twice. I prefer Magic ™, but if one were a WoW player (and I’m not), I could see how one might grow fond of this game.

James Ernest was the Guest of Honor at RinCon. James is an amazingly smart game designer of mostly board games, but he could do anything. We know each other, but don’t mingle that much. Here he is having breakfast at the hotel buffet on Saturday morning. Bacon, eggs, and orange juice–yum!

The major Event of the convention was a GM conference on Saturday morning from 10 a.m. till 1 p.m.  5 game designers including me down front and 20 to 30 people in the audience at various times.

Audience, right side, Matthew Nielson down in front.

Audience, left side.

John Wick sat to the right of me. John pretty much dominates any panel he is on.

John said he had designed 10 rpgs this year already.  I said, big deal, designing them isn’t so hard.  Getting them published and out to the gamers in an attractive format is the hard thing.  John amended his statement to say he had published 10 rpgs already this year.

Mark Truman sat to the left of me on the panel. Mark is a game designer on the rise.

You won’t see any pictures of me at this Con, at least none that I own.  I was always pretty much at the center of the action and looking out admiring the great works of other people.

RinCon pays its GMs in RinCoins–tokens that dealers have agreed to take as part of the purchase price of games. Alas, I spent my RinCoins buying more Magic.

This BEN HVRT (clever play on Roman letters and a movie title) looked like a lot of fun. It represents all the great games I saw at RinCon but never got the actual chance to play.

After 2.5 days of gaming goodness, RinCon came to an end on Sunday afternoon.  While I was there I participated in a Pathfinder game, 2 Tunnels and Trolls sessions, a Settlers of Catan game, several rounds of Magic with my son, a WoW demo, a game of Gloom with my son, and a long session of Legacy the other t & t game (time travel and technology).  It was a good weekend for gaming.

If you were at RinCon, or some other gaming convention recently, why not leave a comment and mention your exploits there?

–end

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An Old Treasure Revived   1 comment

Monsters! Monsters!

 

Way back in 1977, when Tunnels and Trolls was new–way back when roleplaying itself was new, a man called Howard Thompson, who ran a company called Metagaming, asked me to design a role-playing game for him.  What I came up with was sort of the flip side of Tunnels and Trolls–a game in which the characters played the monsters and competed with each other to do more monstrous havoc than the other players.  The mechanics were pure Tunnels and Trolls–same combat system, same magic system, same saving roll system, but all seen from the other side of the fight–all seen from the monster’s viewpoint.  Players could be Orcs, Trolls, Ogres, Dragons, or whatever they wanted.  The adversary victims would be Men, Elves, Dwarves, etc.

And Elizabeth Danforth (Liz to her friends) who had become my main T & T artist at the time did this stunning painting for the front cover of the game.  I don’t remember who paid for the artwork, probably Thompson, but somehow I wound up in posession of the actual painting, and it rested in my back room, quietly undisturbed for decades.  I think I must have paid Liz some money for it, but I have no idea now how much.  Maybe she just gave it to me.  We were close in those days.  I moved away from my old home of the last 3 decades, and as I move my stuff out, I keep discovering things–treasures!  This (and a whole ton of other art from the Day) is one of the best of those treasures.  Now, I just need to get it framed and hung.  I wish I knew how to do that.  I guess it’s time for an internet search.

–Ken St. Andre
–Jan. 3, 2012