Archive for the ‘Rick Loomis’ Tag

King of Spades   4 comments

It all started with this email:

from: Rick Loomis rick@flyingbuffalo.com

to: kenstandre@gmail.com
date: Mon, Feb 24, 2014 at 5:37 PM

subject: Famous Game Designers/Origins poker deck:

Important mainly because of the people in the conversation.

Ken,
The votes are in, and you are one of the four kings this year. Sometime in the next month you need to send me a photo you’d like to use, and a list of the game design accomplishments you’d like to highlight. Also which king do you think is appropriate?
Rick
Flying Buffalo Inc  www.flyingbuffalo.com
PO Box 8467, Scottsdale, AZ 85252
480-945-6917

which left me going “What?”

And then another email showed me things were already moving.

from:  S Crompton sscrompton@cox.net
to:  Rick Loomis <rick@flyingbuffalo.com>
cc:  “Ken St. Andre” <kenstandre@gmail.com>,
Bear Peters <themancalledbear@gmail.com>,
Liz Danforth <etdanforth@gmail.com>
date:  Tue, Feb 25, 2014 at 12:44 PM
subject:  Liz is the King of Hearts

Been working with Liz this morning  on her card for the Game Designer deck and we think it came out pretty cool.  I took this photo of her at my house the day we all did the photoshoot.  I added a new background and cleaned it up a bit and TA-DA – the Liz card.

KingofHearts

Ken – your next!  We keed a good photo of you wearing your hat, maybe with the T&T Gm Screen in front of you with a dark background… Or whatever else we come up with.

Onward!

Stee

[Note: I am showing these emails just the way they came to me, typos and all.]

When Rick Loomis of Flying Buffalo needs a graphic production of some sort, he turns to his main man, artist/writer/compositor Steve Crompton. Steve is our main man for the actual physical production of Deluxe Tunnels and Trolls also.

On the following day I called Rick and asked what was going on. Rick told me that I got the third most votes of the possible game designers to be in the deck. Reassured by that, because I was afraid that it was just going to be a bunch of Flying Buffalo people this year, and in that case, I didn’t want to be part of such naked self agrandizement, I agreed to participate. Rick told me that he had been voted in also, but that he felt that was too many Flying Buffalo people in one deck, and so took himself out of it.  So, I called Steve, and talked to him about it, and he told me to hurry up and send him some pictures and the rest of the info.  Here is my letter to Steve:

from:  Ken St. Andre kenstandre@gmail.com
to:  S Crompton <sscrompton@cox.net>
date:  Wed, Feb 26, 2014 at 4:43 PM
subject:  King of Spades
mailed-by:  gmail.com

Hi, Steve,

     If I get my choice, I want to be King of Spades. The word spade comes from the latin: spada meaning sword. Swords and sorcery fantasy is my life. Furthermore, in Bridge and many other cards games, the spades are ranked as the highest suit. Therefore, my King of Spades would outrank Liz’s King of Hearts. And why isn’t she Queen of Hearts instead of King of Hearts?
[Too much honesty here, but I decided to narrate this event as it actually happened and let the chips fall where they may. Actually, this shows a petty side of me that I’m not proud of, but it’s there, and it’s me.]
I’m attaching a couple of pix you could use. Pick the one you think is best. My preferences are shown in the order of attachment.
Games to credit me with: Tunnels and Trolls, Monsters! Monsters! Stormbringer. Wasteland, the computer game.
If you have room on the card you might mention Griffin Feathers and Rose of Stormgaard.
Best,
Ken
P.S. That really isn’t the best picture of me from the photo shoot. I’m thinking you might pull out one of two from last spring–I can’t seem to find them any more, and pick one with a full face shot in it. But I like the one with the yott. I’m doing my wizard impersonation there, and it does have the Trollgod’s Hat.
Ken

[and I sent him these three pictures of me]

Ken with yott

Ken_smiles

Keninwizardhat

from:  S Crompton sscrompton@cox.net
to:  “Ken St. Andre” <kenstandre@gmail.com>
date:  Thu, Feb 27, 2014 at 1:36 PM
subject:  Re: King of Spades Ready for you to approv
Ken here is your card!  It took me some work, but I used the big picture you sent and made you look like a mage casting a spell!  Hope you like
Be sure to read the text and edit as you see fit.  Just remember there isn’t much room.
Steve
KingofSpades
and my reply:

Ken St. Andre kenstandre@gmail.com

Feb 27 (1 day ago)

to S
Hi, Steve, I like it. Tis a stunning effect, but I think it could be better. How would it look if you took out the rather gloomy blue background and photoshopped in either an erupting volcano? emeral green flames? or a fantasy city-scape?  See attachments, please. I don’t know if any of those would work better, but I’m thinking the whole thing is too dark, and a lighter touch in the background might make it better.
You know me, hard to satisfy . . .
Note: you probably can’t legally use any of these images. I include them just to put different ideas in your head.
[Note: I am not going to show you the three images I sent back to him. I have no right to reproduce them, and I only sent them along as examples of things I would rather see in the background of my card. They showed an erupting volcano, an elven city, and emerald flames.]

sscrompton@cox.net

Feb 27 (1 day ago)

to me
The idea is that you are in a classic dungeon, but I’ll see what else I migjt have that might work.
Steve

Ken St. Andre kenstandre@gmail.com

Feb 27 (1 day ago)

to sscrompton
And the idea works, but I just don’t like that gloomy blue background very much. Give me something with some red in it, please.
Ken

S Crompton

Feb 27 (1 day ago)

to me
All right take a look now.
Don’t forget to read the text too.
Steve
14 K Spades

Ken St. Andre kenstandre@gmail.com

6:20 PM (23 hours ago)

to S
It’s better, Steve. More symbolic, more evocative, more T & T.

Let’s talk about the text. It is not quite perfect.
The fact is that I was a co-designer on Stormbringer and Wasteland. I could make a case for being the primary designer, but other people were also involved and they were important.
So, if you’ve got the space, let’s change the last half of that credits sentence to something like: “and he was instrumental in designing Stormbringer (the RPG) and Wasteland (the computer  game).  That is probably too many words, but it is a more accurate reflection of the truth. Perhaps you can squeeze it all in by reducing the fontsize.
Or perhaps you could just say something different like:
Ken St. Andre, Credits: Tunnels & Trolls, 1975, Monsters! Monsters!, 1976, Stormbringer, 1981, Wasteland 1988, Trollhalla.com 2002, Tunnels & Trolls 7th edition, 2005, Deluxe Tunnels & Trolls 2014
and in tiny little  2 point type at the bottom “and lots of other crap”.
You know, when you actually look at the record, I’ve done a lot of stuff in my life/career.
or another approach: Credits: Tunnels & Trolls (all versions 1975-2014), Stormbringer, 1981, Wasteland 1988, Trollhalla.com 2002-
Thanks for being so careful with it. I want it to be the best Kings card ever.

S Crompton

8:31 PM (21 hours ago)

to me
Ok here is an updated version with new text.
Please proof
Steve

14 K Spades (2)

Ken St. Andre kenstandre@gmail.com

9:27 PM (20 hours ago)

to S
That’s a great card, Steve. I am honored that you put so much time and work into it, and every other King in Origin deck history is gonna be so jealous. Thank you very much for all the effort you put into making this card.
[And that is the end of this story, dear Reader. I have given you a glimpse–the same glimpse that I’ve had–of what will be in the 2014 Flying Buffalo Origins Poker Deck. I’m very pleased to be included as a king, and shown you all what a pain I am to work with. heh!  I have no doubt that Steve remains hard at work finishing up the rest of the deck.  The man is the greatest workaholic I know.]
****************************************************************************************************************************
If you have ever obtained a Flying Buffalo poker deck at Origins, or if you’d like to get one of the older ones from me, or if you plan to come see Rick and me at Origins, why not leave a comment?
–end
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Treated Like a God   8 comments

Last year Doug Rhea contacted me and asked if I’d be a Guest at NTRPG Con in 2013. (North Texas Role-Playing Games Convention). I agreed when I learned Rick Loomis (my main publisher, CEO of Flying Buffalo, Inc.) had also gotten an invite, it was certain that we would go.  The time came last Thursday morning at about 7 a.m.   The plane was 45 minutes late, but it was still god-awful early in the morning, and I didn’t get much sleep the night before. That was a pattern that would continue.  I didn’t get more than 3 hours sleep any night of the convention.  I’m home now, but Crom, I’m tired.  (Tried to sleep this morning, but couldn’t.)

Me thanking Doug for bringing me to the convention.

Me thanking Doug for bringing me to the convention.

We reached our destination early Thursday afternoon–a Marriott hotel near the Dallas-Fort Worth airport. The facilities were great.  There was a large open meeting with dealers around the edges and organized gaming in the center along with several smaller conference rooms.  The very comfortable hotel lobby had a dozen medium to large round tables with chairs available for open gaming.  The hotel bar and restaurant was right off to the side.  Rick and I had room 715 on the Concierge floor at the top of the hotel–a long walk down to the gamng area, but very pleasant.  The room was very clean and comfortable.

I spent Thursday afternoon meeting some of the other notables who were at the Con.  There were a lot of the real Old Guard from TSR present including Frank Mentzer, Tim Kask, David “Zeb” Cook, Steve Winter, and Jim Ward. Also present was Jeff Dee, Steve Marsh, Dennis Sustare, Erol Otus, and Sandy Peterson.  Other notable guests included Peter Kerestan, Doug Kovacs, Robert Kuntz, David “Diesel” LaForce, and Jeff Easley.  And many others.

Obviously, I brought my camera, but I didn’t really do a very good job of taking pix at the Con.  I missed a ton of the most important stuff that happened, and didn’t even really get many shots of things that I was involved in.  For example, I met William Meinhardt, the Deluxe T & T Kickstarter backer who paid $1000 to get my personal copy of the Tunnels & Trolls 1st edition.  Bill was very laid back and amiable. He didn’t actually get his prize until Saturday morning, and then he just tucked it away, said he was glad to have it, and went about his own gaming agenda.

Rebecca Heinemann and Jennel Jaquays.

Rebecca Heinemann and Jennel Jaquays.

Mongolians hard at work making my supper.

Mongolians hard at work making my supper.

Dinner--Mongolian stir fry--on Thursday night.

Dinner–Mongolian stir fry–on Thursday night.

The highlight of Thursday was going to supper with Rebecca Heinemann and Jennel Jaquays. When I knew these ladies in a former life back in the late 80s they were men.  The food was delicious, and the conversation sparkled.  We caught up with 20 years of missed history.  I learned a lot.  Rebecca and I had worked together (sort of) back when she worked for Brian Fargo of Interplay in 1987 and 1988 when we did the Wasteland computer game for Electronic Arts. Back in those days I wrote story and game constraints. S(he) wrote the code that made it all work.

Jennel was actually at the Con to run Tunnels and Trolls sessions.  She ran two sessions of 5.5 while I was running sessions of Deluxe.  Her players seemed to have a very good time.

Frank Mentzer running That Other Game.

Frank Mentzer talking about That Other Game.

Although there were a number of High Notables from the old TSR present, I didn’t actually spend much time socializing with them.  I sat in and listened to Frank expound upon the importance of story.  He introduced himself and we did talk for a few minutes on Friday morning.  I also listened to words of wisdom from Tim Kask and Jim Ward.  I autographed a 5th edition copy of T & T for Steve Winter on Saturday morning.  Most of the role-playing going on was actually That Other Game and I even participated in a session on Saturday morning (see below).  I don’t believe any of them took part in a T & T game, however, though I invited Time Kask to join my game on Saturday night (which he rather disdainfully declined) (bwa ha ha ha ha!).

Jeff Dee showing two of his newest games.

Jeff Dee showing two of his newest games.

Of all the game designers I met at the con, the one I got along with best was Jeff Dee.  Jeff is both artist and game designer.  He is also a funny and amiable guy who said some nice things about the influence T & T had on him when he was very young.  You can see some of his game credits spread on the table in front of him.  I spent more time with him than with any other game designer, talking to him on Thursday afternoon, and playing in his Cavemaster demo on Friday morning.  He’s a great G.M.  He makes being a caveman fun.  (I wanted a copy of that game and thought to buy one right at the end of the con before I left, but by then he had already sold out of all the stock he brought with him.)  He and his talented wife Amanda promised to send me a copy when they got home from the Con.  We will see if that actually happens.

Sandy Peterson (in the blue shirt and suspenders) running his prototype Cthulhu board game.

Sandy Peterson (in the blue shirt and suspenders) running his prototype Cthulhu board game.

I haven’t seen Sandy in 20 years.  But we were still on easy, friendly terms with each other.  His Cthulhu board game looked like enormous fun, and he was running it for people non-stop every time I saw him.  Alas, I did not get a chance to play it, but I want one.

Serving wenches,d Olivia and Jessica.

Serving wenches, Olivia and Jessica.

NTRPG con had the most wonderful innovation I’ve ever seen at a Con.  I think all small gaming cons should do it.  Serving wenches!!!  I was very pleasantly surprised on Thursday afternoon when Olivia (the dark-haired beauty) sought me out and told me that she was going to take care of me–if I wanted anything (within reason, i.e. food, drink, paper, messages run) that she would get it for me.  I wasn’t the only one she provided with this service–Doug Rhea and Michael Badolato treated their Guests like gods.  They not only paid our transportation and hotel bills, but provided food and drink at the hotel, and these ladies brought it to us.  Sometimes I worked with Jessica, who was also super sweet and nice–the con days were long, and they weren’t both on all the time.  They also provided this kind of mobile support for every guest of the convention, although the regular attendees had to actually pay for their food and drink.

Olivia was super kind and sweet to me, and I fell in love with her very quickly. I admit I flirted outrageously with her during the entire convention.  I made her laugh a lot, but I think I actually impressed her in a contest of skill and will on Saturday night (nothing unseemly happened)  (In the words of the song: Wait a minute, Mister, I never even kissed her.)  I felt like the Frog Prince to her Princess when she was around.  If I could win her love, I would have gladly made her my queen.  On the other hand, I was actually kind of the visiting dignitary, and she was part of the entertainment/service.  She was a gracious hostess; I cannot praise her highly enough, and I truly hope she took my flirting in the light-hearted, friendly, and worshipful spirit that i intended it to be, and not as harassment.  If she felt harassed, she was so professional and good about it that it never showed. She certainly made my convention experience memorable and pleasant, and I suspect she did the same for everyone she interacted with.  Jessica was also very wonderful–I saw her in action throughout (and  you will note that I took the time to learn both of their names and to spend some time just talking to them about more than my next meal or drink) and I cannot praise them both highly enough.

My one stab at playing That Other Game during the Con.

My one stab at playing That Other Game during the Con.

On Friday morning I took part in a Cavemaster demo that Jeff Dee ran.  On Saturday morning I wandered into this game of O.D.&D (Odd Death and Destruction?), where the Game Master (man in green t-shirt) gave me a rather low-powered dwarven warrior to play.  The game was slow, but had its moments of hilarity and fun–as any well-run rpg should have.  I got bored a few times and put my player on standard orders while I wandered around or performed my religious duties with earth and water elementals, but came back for all the good fights.  I called my dwarf Bertinernie.  My moment of glory in the game came when I managed to make a called shot and slice off the living statue’s hand–the one holding the evil staff–during combat, and then destroy the staff itself (which seemed to be sentient) on the following combat round.  Bert was the one who went back out to the flying ship and brought in a wheelbarrow to carry away all the treasure we eventually won.  I was also a voice of reason who argued that having gained a ton of loot, the prudent thing to do would be to retire and spend it for a few years before going back for more.

Doug Rhea presiding over auction.

Doug Rhea presiding over auction.

Late Saturday afternoon the premier event of the whole convention took place.  Raffle ticket were drawn and prizes were awarded.  Various people got goodies.  Old rare gaming stuff brought fabulous sums of money from the mostly middle-aged crowd of gamers present who bought things in the auction.  I bid a few times, but I did not manage to win anything at all.

Jeff Dee with trophy

Jeff Dee with trophy.

My friend Jeff Dee won the Con’s trophy/award for best new RPG of 2013 for his Cavemaster design.  It’s a 5 pound green dragon paperweight that would ornament any game room or fannish home.  When I later volunteered to store it for him, he told me quite firmly that he’d take care of the trophy himself.  I don’t blame him at all.  It was very nice. High quality! As were the other trophies awarded and and prizes associated with this con.

Auction.

Auction.

Auction. Saturday afternoon.

Auction. Saturday afternoon.

Even though I was at a Con, I tried to eat healthy foods. This combo of asparagus, wild rice, and chicken was my supper on the last night while running the Fire Dungeon for 6 players.

Even though I was at a Con, I tried to eat healthy foods. This combo of asparagus, wild rice, and chicken was my supper on the last night while running the Fire Dungeon for 6 players.

I included this picture for the benefit of my trainer, Julie Marsella, so that she’ll believe me when I tell her, that even though I was living the life of a godling with (almost) my every desire being granted, I still did my best to stay in training and eat healthy.

This was the last picture I managed to take.  My Saturday night session of Deluxe T & T where I ran 6 brave adventurers into The Chambers of Z’Tpozz the Mad Dwarf, which is the free adventure provided in Flying Buffalo’s contribution to free RPG day on June 15, ran late, and they failed in their mission to rescue the dwarven princess of the Fire Clan, but they had a great time trying to cope with the blazing challenges of the Fire Dungeon that Bear Peters and I designed especially for the project.

For a huge collection of pix from the Con, go to Facebook and look up NTRPG. I tried to make a link for you here, but it just didn’t work. You might even find a pic or two of me there.

I got to bed about 1 a.m. Sunday morning, I got to sleep about 3 a.m. Sunday morning. I woke up about 5 a.m. Sunday morning, and reached the airport about 6 a.m.  Our flight was delayed (again)  (I’m not very impressed, American Airlines.)  I got back to Phoenix about 10 a.m., and back to the Trollcave a little after 11 a.m., and now with the completion of this blog, the great NTRPG con adventure is over.

There was an odd thing about this con. Although the show was in Texas, the home of Steve Jackson Games, there was absolutely no sign of that great gaming company at the Con.  I didn’t see a single game of Munchkin played during the whole weekend.

Sunday evening is in progress as I finish this.  I’m off to Trollhalla.com to award the weekly bonus of TVP (Trollish Victory Points) to those who deserve them. I get to rest just a bit tomorrow, and get ready for an even greater con adventure that will begin for me on Tuesday, the 11th of June, when Corencio and I will join Rick Loomis on the annual trip to G.A.M.A.’s Origins national gaming convention in Columbus, Ohio.  I’ll be running some Tunnels and Trolls Deluxe while I’m there, and I’d love to see  you at the show.

If you’ve ever gone to NTRPG, or any gaming convention in Texas, or if you’ve ever played the trollish game with me, why not leave a comment?

–end

Not a Tunnels and Trolls Pantheon   5 comments

I have been rescuing some of my juvenilia from a well-deserved oblivion.  I figure that once I’ve published it on the internet, it will exist forever, thus assuring my own undying fame–heh.  Well, actually, I figure that I took a lot of time and effort to creat this stuff once, and as I look at it now, I still like it.  Maybe somebody else will like it too.  Maybe it will make someone smile.  I know it will make me smile to get a blog out of it.  And so . . .

Once upon a time, long long ago in the late seventies, probably around 1977, I created a pantheon of gods and goddesses which I hoped to use in a complex astrological scheme for character generation in a fantasy role-playing game that would be nothing like Tunnels and Trolls or Dungeons and Dragons.  Then I talked my friend Ernest Hogan into drawing them for me.  Then Rick Loomis told me he had no interest in a different fantasy role-playing game–I should just stick with doing things for Tunnels and Trolls.  Then the whole project died.  But, I still have the drawings that Ernest did for me, and I like them.  They are pretty damn weird if you ask me.  For the first time ever, someone besides me and Ernest, who has probably forgotten all about these portraits, will get to see them.

Aa is the beginning, the maiden and the crone.

Ambr came from Roger Zelazny's Nine Princes in Amber--it represents the true reality at the heart of creation.

Amra was Conan's name when he harried the Black Kingdoms with Belit. Somehow Hogan thought it meant Dog, so Amrra became Man's best friend.

Bhahl is a reference to Baal, a demon god.

Bjorn was inspired by my friend "Bear" Peters. He is a were-creature, sometimes man, sometimes bear, and the god of carnivorous animals.

Blotar is the god of rough sex, something I dreamed about a good deal in those days. He degraded women and they loved him for it. He was also partly inspired by Bluto from the Popeye cartoons.

Bugsnak was the god of insects and disease.

Ceemdiceecee (C M D C C) was a pseudonym for my friend Liz Danforth. She is the Goddess of Art.

Deth is, or course, the God of Death. He has much the same look in many pantheons. Deth gets around.

Dyse is the Goddess of Chance. She personifies my love of rolling dice--in more ways than one.

Fandalgundarbugaloo is the Jolly Green Giant from the vegetable commercials. He represents the force of Nature and of all growing things. Logically, that makes him the God of Agriculture.

Festawg is the God of Bad Luck and Misfortune. As you can see in this picture, he is literally the Fool from the Tarot. I loved the tarot then, and I love it now. Several of these deities have counterparts in the tarot.

Gax-Arn was a demonic deity of evil. He represented all I feared from that other game. Gy-Gax. Arn-eson. It's a kind of tribute. In those days I didn't know either man. I later became good friends with Dave Arneson, but I never showed him this pantheon.

Gnivring is the God of Wisdom--one of the evil gods. The word is put together from gnashing and shivering--gnivring. Go figure!

This brings us to the halfway mark in the pantheon.  Next time I’ll show you the other half of this unlikely set of deities.

If you ever met a deity, worshipped one, or invented one of your own, feel free to leave a comment below.

end

My Tunnels and Trolls, Part 1   3 comments

I thought it might be fun to lay out a list of the Tunnels and Trolls products that I have personally written and are currently for sale.  So here it goes, more of a catalog than a blog.  These are just the games available on http://drivethrurpg.com.  I’ll also give you a bit of background on each one.

Deathtrap was the first solo I ever wrote, way back in 1976.  So early in my role-playing career, I had already gotten tired of all the wandering around in tunnels and passageways.  It seemed to me that all the action was in the rooms, so why bother with passages.  I give the delver a ring that magically transported him in and out of the adventure.  There were two rings.  The Frog Ring took the delver into a single room in the dungeon.  Solve that room and the player got out with a treasure.  Fail and die.  It wasn’t called “Deathtrap” for nothing.  The four-armed demon on the cover and the blade-handed bandit inside were actually “borrowed” from Marvel’s Conan comics as scripted at that time by Roy Thomas.  This dungeon produced a lot of characters with hands made of living diamond.  It was perhaps the least dangerous trap in the adventure.  The other ring was called The Lion Ring, and it sent you on the Trip of the Lion.  The character had to go through every adventure, one right after the other. I don’t know if any character or player has ever been good enough to go through all the traps and dangers of Deathtrap Equalizer.  Certainly, I could never do it.

The second solo adventure I ever did also shattered a stereotype–the one of the heavily armed adventurer or group of adventurers venturing into the monsters’ lair to  slay vermin and take their stuff.  I was all about shattering stereotypes back in the seventies. (Now, it seems, I may be all about perpetuating them. heh!).  It seemed to me that adventures took too long to get going because the players needed to “buy” stuff and equip their characters.  T & T offered lots of choices for equipping characters right from the very beginnning.  How could I speed that up?  One way would be not to give the character anything at the beginning of the adventure.  It’s a time-honored technique going back to such heroes as John Carter of Mars, who arrived on the planet in his birthday suit.  My artist, Rob Carver, took me at my word and drew the title character in full frontal nudity.  Back in the day there were plenty of books and magazines featuring nude  women in peril.  I figured if it worked for naked women, it should be the same for naked men.  Flying Buffalo publisher Rick Loomis was scandalized and disagreed.  Reluctantly, Rob altered the picture and drew in the loin cloth.  Adventure modules were in their infancy.  I think I may have been the first game designer to throw characters into an adventure with nothing but their wits to save them.  I may have also been first to tie two modules together.  Deep inside the Naked Doom Gauntlet of Criminal Rehabilitation there is a place where the player can find a Frog Ring.  If you put it on, the character was magically teleported out of Naked Doom and into a Deathtrap Equalizer Adventure.  I still like that trick, and you’ll find it again in The DewDrop Inn that was written in 2011.

A short solitaire adventure intended for Tunnels & Trolls. Do you have what it takes to be an Agent of the Death Goddess?  Khara Khang’s Random Rainbow Maze is a simple test for warriors who want to serve their Empress.  Show that you have what it takes by getting through it alive. Two simple strategies will serve you well–Fight! and Flight!  My personal goal for 2011 was to publish as many T & T solos as I could.  I wanted to start with something short and sweet.  I found a simple maze and filled it with simple traps and monsters.  Your task was to go in one end and come out the other.  I had also been dreaming about these walls where the colors faded into each other–orange to red, blue to green, sort of like a rainbow.  I had an idea of coordinating the colors with the difficulty of the traps–red being the easiest and violet the most difficult.  Oh, yeah, let’s tie it into the Khazan mythos somehow.  The result was Khara Khang’s Random Rainbow Maze, a mazingly illustrated by David Ullery.  The printer screwed up the first edition, and just photocopied it all on plain paper.  Grrrrr!  This is a good adventure for people just learning the game.

The classic Tunnels & Trolls supplement that lets the players play the monsters, defending their dungeon dwellings and other holdings from marauding adventurers!  Originally created for Howard Thompson of Metagaming, this twisted variant of T & T in which players were supposed to be the monsters, and to behave as evilly and chaotically as they could, only lasted for a couple of years there until Steve Jackson created The Fantasy Trip.  Not willing to publish 2 different fantasy rpgs, Metagaming decided to lose Monsters! Monsters!  I bought the rights to the game back for $300 and then cut a deal with Flying Buffalo to republish it.  Flying Buffalo did a low budget reprint with Liz Danforth’s beautiful cover reduced to two colors.  Rick sold out of his copies in a year or two, and Monsters! went out of print for at least a decade.  Rick Loomis often made noises about  updating and reprinting it, but somehow there was never enough money for it until about 2009 when a reprint edition finally came back into circulation.  A reviewer has pointed out that this is a Tunnels & Trolls variant, but that it features the original 2nd edition T & T rules.  Heh!  Will it ever get updated to the current 7.5 edition rules?  I don’t know.  I wouldn’t count on it.  So reading and playing Monsters! Monsters! is like time travel back to roleplaying as it was in 1977.  I’d like to point out that my idea of having the players be the monsters predated White Wolf’s World of Darkness monster-based rpgs by about a decade at least.

Well, that’s 4 of my products available at http://drivethrurpg.com.  I was just going to keep going until I had talked about everything currently available from them, but I’m tired of typing, so this is part one.  It is the usual chaotic St  Andre product–in this case 3 oldies and one fairly new item.  Straight chronology is ignored.  I’ve added a few notes that you might not have known about, and certainly wouldn’t have cared about, and when I can’t think of anything else to write about, I’ll probably do part two.

If  you have any comments about these adventures, the early days of roleplaying, or what  you’d like to see me write about next, then please leave a comment.

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