Ken St. Andre–Fantasy Cartographer   8 comments

The map is truncated by the size of my scanner, so you don’t sea the far east or south parts.

Back in the day (the mid seventies) I used to draw maps for all the fantasy stories and games I made up. The Dragon continent of Ralf was originally created by James “Bear” Peters. When I started talking to him about the geography of places in Trollworld, he decided his Dragon continent map would be the perfect place to locate cities like Khazan and Khosht. Well, he made his map, and I made mine, and they only had a few things in common other than the general shape of the landmass. The numbers on the map correspond to the locations of various dungeons talked about in Flying Buffalo T & T products, but I couldn’t tell you which ones now. Liz Danforth modified the map again when I asked her to do an illustration for an article I wrote called Ten Days in the Arena of Khazan. Her map became the basis for the map inserted into the Crusaders of Khazan computer game, originally programmed in Japan, and then converted and released in the U.S. by New World Computing.

It’s kind of amazing how a creator’s original versions and visions of things can be modified almost beyond recognition by others who have to deal with the material later, and with a different point of view.

Look how much fancier the map got when the professionals got hold of it.

The computer game map is so large that to scan it all would require me folding it into sixths. Until Mike Stackpole invented the island city of Gull for his City of Terrors solitaire, the two most important parts of the empire were Khazan and Khosht. Here’s the computer game version of Khosht.

Khosht was meant to be the largest human city in this part of the continent. It was the scene of the first T & T adventures I ever played/invented/designed.

Oh well, this whole blog came into being because I somehow was not able to upload these maps to the Trollhalla wordpress page, which was very frustrating for me. I had some frustration creating this one also, but here it is–online where people can see it, and that’s all that matters.

If you ever drew your own map of imaginary lands, why not leave a comment and tell us about it?


8 responses to “Ken St. Andre–Fantasy Cartographer

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  1. Oh, I definitely would have paid money for this map!

    • Thankfully I did. My first computer game I ever purchased was T&T: Crusaders of Khazan, back when I was some ridiculously young age (11 or 12 I think?), for a whole $30 Australian. ๐Ÿ™‚ I still have the map, manual, and all the disks somewhere around here. ๐Ÿ™‚

  2. Dang, I’ve made dozens and dozens of fantasy and SF world maps through the years. Very few ever real came to anything. Some SF worlds I created were published; the maps were these were never really detailed or important.

  3. Hey, that map looks familiar. It circulated a few years ago. Never thought it was your card, I thought it was Mac McMahon’s.
    It’s very close to what Liz Danforth made, actually.

    • Look carefully. Actually, both Liz and Mac made their maps after seeing mine. They should be similar. It’s the same place, but you will see they are not the same.

  4. Hey, Stefan Jones, where would the Province of Myre, the city of Ptarm, and the White Dread Mountain be?

  5. I think I like hand-drawn line maps best. They don’t necessarily have to be crude. Sharp, professional pen-and-ink is still hand-drawn.

  6. I collect gaming maps, and the Tunnels & Trolls computer game’s map is definitely one of the best ones around.

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