Archive for January 2012

Forgotten Art   3 comments

I’ve been doing science fiction conventions for over 40 years now.  Part of any good con is the art show, and I used to go to them a lot, drooling over the art I liked, occasionally bidding, occasionally winning.  Now the last few months I’ve been in transition to a new house, an apartment actually, [...]

Lord of the Jungle   4 comments

I’ve been a Tarzan fan since I saw my first Johnny Weismuller movie as a kid, and that was more than 55 years ago.  I’m not the greatest Tarzan fan.  I’m not a member of the Burroughs Bibliophiles or anything like that, but I have seen every movie I could, read all the books, collected [...]

DarkCon 2012: A Report   43 comments

The fannish new year of 2012 started off very well for me with DarkCon in Mesa, Arizona.  I live in west Phoenix, and it was a long drive back and forth, but still less expensive than getting a hotel room.  The Con Committee invited me to the show as a guest and were extremely nice [...]

Nefertari and Clyde–Best Friends   1 comment

This is the story of two hippopotami that came to live with me.  Came may not be the right word.  I brought them to live with me on a whim.  I passed a big yard sale one Saturday morning last November, and the only thing that really caught my eye there as a small blue [...]

Posted January 11, 2012 by atroll in Friendship, Hippos, Pottery Hippopotami, Uncategorized

An Old Treasure Revived   2 comments

Monsters! Monsters! Way back in 1977, when Tunnels and Trolls was new–way back when roleplaying itself was new, a man called Howard Thompson, who ran a company called Metagaming, asked me to design a role-playing game for him.  What I came up with was sort of the flip side of Tunnels and Trolls–a game in [...]

Posted January 4, 2012 by atroll in Uncategorized

An Old Treasure Revived   1 comment

Monsters! Monsters!   Way back in 1977, when Tunnels and Trolls was new–way back when roleplaying itself was new, a man called Howard Thompson, who ran a company called Metagaming, asked me to design a role-playing game for him.  What I came up with was sort of the flip side of Tunnels and Trolls–a game [...]

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